3 Pokémon Games That Were Denied the Appreciation They Warranted

Following a taste of world peace thanks to Pokemon Go, there's no question that the creature-catching franchise stands as one of the most popular gaming titles in existence. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The persistent frenzy surrounding card prices ensures near-daily Pokemon news stories. It would be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, fan-made Pokémon games go viral every year.

However despite that pervasiveness and fame, some Pokémon games that remain overlooked. These are titles that failed to receive their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the ordinary realities that would come with living with a companion. Admittedly, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its release noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of passive games, and the video playthrough normalization of watching games you aren't playing. Most people never understood that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, there's a live stream focused on broadcasting the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and features in general," another commenter declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.


With numerous core games and derivative titles, it's probable that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

Michelle Smith
Michelle Smith

Liam van der Meer is een IT-expert met meer dan 15 jaar ervaring in cloud computing en cybersecurity.